Is Virtual Reality Streaming Ready for Remote Medical Education? Measuring Latency of Stereoscopic VR for Telementoring
Event Type
TimeWednesday, October 6th4:00pm - 5:00pm EDT
LocationHarborside CDE
DescriptionTelementoring in healthcare education has been used successfully to teach technical skills and clinical reasoning when in-person instruction is not feasible; however, previous technology for telementoring had limitations such as narrow field-of-view and high latency. Novel virtual reality (VR) livestreaming technology may address issues in traditional 2-dimensional (2D) systems by expanding the field of view while streaming with low latency. Low latency streaming of video and audio is necessary for smooth communication between a medical specialist and remote trainees. If latency is low between the instructor and the remote trainees, conversations can be held without a noticeable delay, supporting synchronous instruction and collaboration. This research reports the first latency test results of a novel VR system that livestreams stereoscopic video and audio to remote VR headsets. Results showed the one-way audio and video latency was less than half a second, confirming the viability of live VR for medical telementoring.